Updates of the day-to-day life at Hashstash
We just released a persentation on Slideshare about who we are and what we are working on. So this is a quick note for you to check it out. We look forward to your feedback and some <3 Introducing Hashstash Studios View more presentations from Hashstash...
Read MoreHappy Holidays! Wish you have loads of fun with friends and family at Christmas and on New Year. We also wish that the new year be a happy and prosperous new year for everyone. Remember to love and be loved. Have fun. We figured that the happy occasions of Holidays will be a good opportunity to make a lot of announcements. First things first, We are moving our workplace to a bigger and better haven from Mayur Vihar to Noida. The new place is as crazy as we are and we will soon have more pictures and videos to share as we move in. Then of course, is an update on Zap the Knight. Since, we announced ZTK in October, we have gone really quite on it. For a simple reason...
Read MoreHoping you had a wonderful and safe Diwali with your near and dear ones. Here’s wishing you a prosperous new year and blessed initiatives. Have fun.
Read MoreToday is a very happy day for us as we reveal our first game – Zap the Knight – the tale of an average chameleon rising beyond the opportunity into a savior. Set in the fictional town of Nomoresad, follow a night’s struggle with Zap, who saves his beloved town and all human residents living there. The game is a casual mobile game in advanced stages of playtesting on the iOS and developer alpha on the Android. We will soon come up with more details about when and how we will release the game. Until then, enjoy the wallpaper below and share the love on...
Read MoreWe have always lived in a free and open world – equal, just and liberal. And we have strong roots in the open ecosystem. We love Open Source. Since, we started thinking of creating Hashstash, we kept thinking of how will we go open source. We created multiple models for the same, some multi-tiered complex process or some devilishly simple strucures but none pleased us. What we have decided now is a two-fold open source policy, subject to circumstances. Every game that we release will be released as an open source project, two years from its date of publishing. All code will be released under the GPL 3 license and all game art and resources will be released under a...
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