As Independent game developers, we face the regular challenge of selling more copies of our games. We tend to highlight ‘Reach’ and ‘Visibility’ as two major pain points and one can never have enough of either.

Recently, fellow independent game developer Joel Johnson (at DigiKhel) did a small experiment about visibility – he tried selling a bunch of games at the Bangalore Comic Con.

How did it go? He posted a series of blog posts detailing the experience and the lessons learned. Over to him.